Home golf simulators
Build a golf sim that fits your room and your budget.
Plain-English guides to every part of a home golf simulator: the launch monitor, the software, the screen and projector, the mat and the net, and the room they all go in.
- Ball speed
- Launch angle
- Spin
- Carry
Build your bay
Four parts make a simulator. Start with any one.
01 Reads every shot Launch monitors Radar and camera units from Garmin, Rapsodo, SkyTrak, Bushnell and more, explained plainly. 02 Plays the course Simulator software GSPro, Awesome Golf, E6 Connect and the subscriptions behind them. 03 Shows the shot Screens and projectors Impact screens, enclosures, short-throw projectors and lighting. 04 Takes the hit Nets, mats and putting Hitting mats, nets for the yard or garage, turf and indoor putting greens.
Will it fit?
Width, depth and ceiling height decide almost everything. Pick the space you have.
The garage The most common home for a sim. Watch the ceiling, the door track and the car. A spare room Quieter and warmer, but width and ceiling height decide which clubs you can swing. The basement Plenty of floor, often a low ceiling. Some launch monitors cope better than others.
Plan your simulator Plan it, then set it up
How we make our guides
- We check the specs. Room sizes, readings and prices are checked against the maker's own documents, and we cite them.
- We say what we know. We don't claim to have tested gear we haven't. Where makers disagree, we say so.
- We're upfront about money. Some links earn us a commission. Here's how that works.